Simple Simon is a Solitaire Card Game played with a regular 52 cards deck. (4
suits of 13 cards each without Jokers.). It became somewhat popular being
featured in some computerized collections of Solitaire card games, but its
origins possibly predate its implementation as a computerized game.
Rules
At the beginning of the play the cards
are dealt all facing the player, starting from 3 columns of 8 cards each,
and then 7 columns with 7, 6, and so forth cards until 1.
A card can be placed on any card on the top of a column whose rank is greater
than it by one (with no cards that can be placed above an Ace). A sequence of
cards, decrementing in rank and of the same suit, can be moved as one. An
empty column can be filled by any card. A sequence of cards from the king to
the Ace all of the same suit, can be moved to the foundations. The object of
the game is to place all four suits in the foundations.
Strategy
A mixed-suit sequence of cards can be moved to a different location, given
enough empty columns or parent cards to place intermediate components and
sub-sequences of cards on. This is similar to FreeCell only with the
individual components of the sequence being the same-suit sub-sequences
rather than individual cards as in FreeCell. Note that some implementations
of Simple Simon, require the player to do all the moving of the individual
components by himself.
Statistics and Analysis
Freecell Solver, a solver for various
Solitaire games, was adapted to solve Simple Simon, by its primary
developer, Shlomi Fish. Fish initially tried implementing the solver using
individual Simple Simon moves, but that ended up causing the program to
check many states without a visible end. So instead, he opted for a scheme
in which every sequence of moves conducted by the solver ended up in either
clearing a column, moving a card on top of a card of the same suit, or (more
rarely) moving a column to the foundations. Implementing this strategy turned
out to be sufficient for solving many games, and so it was kept.
The statistics presented by the solver when run over a range of 4000 random games are quite
interesting. About 85% of the games were shown to be solvable, with the median
of the number of solver iterations for them being 59. Most of the rest were
unsolvable by the solver (but not necessarily by a human player), with a
median of 8 iterations. In both cases, over 95% of the boards were solved
or reported unsolvable by the solver after less than 1000 iterations.
Stephan's Kulow analysis of these statistics was: "But what you found out, is what makes
the game a joy: either it's impossible to solve and you see it in the first
moves or it's solvable and you only have the find the best route."
A programmer called Michael Mann later on added another type of move to
Freecell Solver which placed cards above a parent of a different suit. This
reportedly increased the percentage of games that were solvable by the solver
to well over 90%. This change was not incorporated into the mainline Freecell
Solver, because it increases the necessary time and iterations to solve many
games considerably.
Last updated: 05-29-2005 06:12:36